AI Insights · Timothy · April 2025
Top 5 Golf Games on Unified Platform in Oceania: Q1 2025
Explore the performance of the top 5 golf games in Oceania for Q1 2025, with insights on downloads, revenue, and active users.
The first quarter of 2025 saw interesting trends in the performance of the top golf games in Oceania. Here's a closer look at the data provided by Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts showed a notable increase in weekly revenue, peaking at around $44.1K in early February. Weekly downloads fluctuated, reaching a high of 1.9K, while active users maintained a steady presence, averaging around 14K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced stable weekly revenue, with a peak of approximately $10.2K in mid-January. Downloads saw a downward trend initially but recovered towards the end of the quarter, peaking at 2.3K. The active user base showed a dip mid-quarter, then rebounded to about 5K.
Ultimate Golf! from Miniclip.com maintained consistent revenue, reaching over $8.8K in early March. Downloads varied slightly, with a high of 2.6K at the start of the quarter. The active users saw a decline, ending at about 6.4K.
WGT Golf recorded stable weekly revenue, peaking at $6.5K in late March. Downloads remained steady, peaking at 1.7K, while active users hovered around 3.2K throughout the quarter.
Golf Battle also by Miniclip.com, showed a steady revenue trend, peaking at $4K in the last week of March. Downloads varied, reaching a high of 3.1K in late January, and active users saw a slight decline, maintaining an average of around 12K.
For more detailed insights and data trends, visit Sensor Tower's platform.